I find two bugs in the very beginning of the game. The first one was when there was scene between mc and guards, then I could walk around the room during the dialog breaks on that images. The second one was after mc hiding in the chest. I clicked on something and mc could walk on the walls and other parts of the map. Like this
After I tried to load game from a save made in the first room, I got an error “Cannot read property ‘r’ of null”. The same error was with the save made in the second room. You need to look through the game and correct these bugs and others I can’t see due to broken saves.
Fixed the Savegame-Bug. Since it is game-breaking I will upload the new version immediately. There was an issue with the light-plugin. Ariana now has an shiny little Gloriole haha. That was not intended, but it's the only work-around available right now and kind of looks good anyway :-)
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I find two bugs in the very beginning of the game. The first one was when there was scene between mc and guards, then I could walk around the room during the dialog breaks on that images. The second one was after mc hiding in the chest. I clicked on something and mc could walk on the walls and other parts of the map. Like this
After I tried to load game from a save made in the first room, I got an error “Cannot read property ‘r’ of null”. The same error was with the save made in the second room. You need to look through the game and correct these bugs and others I can’t see due to broken saves.
Hello, thanks a lot for reporting. I had this wall-thing myself a while ago and thought I found a fix for it. I will take a look on it again.
Ok, I found the reason for the wall-bug and a work-around for the walking-bug in the first dialogue with the prison guards.
The Problem with the saves is serious and a bit more complicated I guess. Will fix asap.
Fixed the Savegame-Bug. Since it is game-breaking I will upload the new version immediately. There was an issue with the light-plugin. Ariana now has an shiny little Gloriole haha. That was not intended, but it's the only work-around available right now and kind of looks good anyway :-)
I'm looking forward to your feedback :-)